
This should eliminate noobs setting up their base wrong, getting their base wiped and complaining to me that someone teleported into their base without C4. Along with this I want to try disabling construction outside owned build cells for normal construction pieces, then creating some new scaffolding pieces that can be placed in unowned cells for building onto rocks / raiding. Price would be the same, would just smooth out the risk curve a bit. The basic plan is to have a shack like deployable that throws down a 1×1 using the build system with stake in a single click that can’t be placed over build cell boundaries. This can be a challenge even when you understand the construction system not being killed while getting your stake up, doing this while also trying to figure out how the menu works wouldn’t be much fun. One of the most difficult things to get done when starting Hurtworld is getting your first 1×1 base online.

Everyone will have the option to disable this at any time. This sort of thing really isn’t my Jam, but I understand in the current age of spoon feeding, lots of players feel lost without it. Mapping out the tech tree and giving some guidance on what new players should be working towards next, each step giving the player an achievement. This will come in the form of something similar to minecraft at this point. Secondly we are working to smooth out the new player experience and remove any roadblocks that cause slightly less patient people to bounce off the game. First things first we are working on ironing out any long standing bugs that don’t belong in a completed game. This isn’t going to be a normal monthlyish content drop and will take a little longer. We are now working towards exiting early access. Sorry it took us almost 4 years to figure out! Since adopting a zero bs tolerance I feel much happier interacting with the community. In hindsight I don’t think this was the best choice, it only takes a few bad eggs to ruin things for a large amount of people as well as soak up a disproportionate amount of my time and energy. In the early days of Hurtworld my philosophy was let anyone do or say what they want, let the community run itself. I’ve also personally been spending a lot of time working on cleaning up the community and liberally brandishing the ban hammer for those who would seek to ruin our community. The Heavy Crafter requires Blocks for most parts, with the exception of a few Kanga parts that require Jump Medals.Hi All, The last few weeks we’ve switched gears a little bit as we focus on solving some quality of life issues and bugs that have been around for a while. These attachments can be purely aesthetic or even add features, such as additional seats, storage, or headlights. These parts can be found in Loot Crates and by destroying a vehicle with a Wrench (Vehicle).Īdditional attachments can be created at the Heavy Crafter. The Mozzy helicopter requries an Engine, Main Rotor, Tail Rotor, and AVFuel.

Each wheeled vehicle requires an appropriate Engine (Standard), Gearbox (Offroad), Wheels, and Gasoline. Vehicles can be completed by adding a few basic parts.


Although vehicles almost never spawn fully assembled, parts can be found in Loot Crates and with the Wrench (Vehicle). Vehicles can be found near any shipping containers and towns. Vehicles are modes of transportation found throughout Hurtworld.
